gameplay notes on childhood education

I felt bad after I did these advisory sessions for my current group of high school seniors because I felt like among all of my teenagers, Reid would have probably benefited the most from a senior advisory session. But I wasn’t doing them back then. Most of my other kids had a pretty good idea of what they wanted to do, or at least, in which direction they wanted to start. But Reid didn’t know. He still doesn’t, really. He had no idea how he might apply his skills to the real world, or what he might do with himself besides becoming a bum or a criminal “just kidding, but not kidding.” He doesn’t have much confidence in himself.

Why is that? I don’t know. It’s not because of his parents, his parents are awesome. Or maybe it’s because they’re so blindly accepting of him and the rest of the world isn’t? He doesn’t fit the template of a “good kid” but he isn’t a bad kid, either. So he doesn’t understand where he fits into the grand scheme of things. He has also struggled to trust that Susie really loves him back or that she couldn’t find someone better, though he is gaining a little more confidence in that area, at least. I’m sure the friction with her mother doesn’t help, either.

So flashback to last year, if he would have had a senior advisory session, it would have said this. He’s currently ignoring the advice, of course. Or well, it probably looks like he's ignoring the advice, but I think it's all there, sitting in his subconscious for now.



Reid Morton, grade 12

skill points: 23.1
Cumulative GPA: 79.5


Guidance suggestions: High School graduation is secured. University minimum skills testing is also secured, though Reid does not show any interest in attending. Reid is unlikely to enjoy the confines and hierarchy of the corporate world, and so is recommended to follow his passions in his work so that lack of motivation will not deter him. He might enjoy self-starting and self-employed careers like entertainment, writing, Internet business, or other entrepreneurial opportunities. A short course in business school could be beneficial as well.


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gameplay notes on schools curriculum:

I did a gameplay post for my university sessions, so I thought I would throw one up for my school-aged children and teens, too. It isn't very different from the way I play my university, although there is the in-game school grade and homework that gets factored in.

There are 3 quarters per school year, ending in November, February, and May. (The 4th “quarter” being summer school, which is usually not required for most students unless they’re behind.) [This mod makes no school in summer possible.] Their grade is made up of two parts: one, skills testing, which is the combined tally of all skill points they have, including partials; and two, an academic effort and citizenship grade, which is the in game grade they get from doing their homework and going to class. (The in game grade is reset to a B- at the beginning of each school year, from which point it will either rise or fall.)

These are not much unlike the way I do my university curriculums, though I’m a little lazier about which skill is studied in which order, as long as they reach certain skill point benchmarks by the end of each quarter. I have a spreadsheet, of course, where I track 3 quarters each school year for each student. Then their cumulative GPA is an average of all of those grades.

skill points for children:
K: 2 // 3 // 4
1: 5 // 6 // 7
2: 8 // 10 // 12
3: 14 // 16 // 18
4: 20 // 22 // 24
5: 26 // 28 // 30
6: 32 // 34 // 36

Child skill points are earned pretty quickly, IMO, so children need more skill points than teenagers do. Also, when a child completes a child skill, they can begin learning teen skills. Children who do this get a head start on their teen skilling, and in 7 years of childhood, at my slow pace, it is expected for most children to complete their child skills and begin earning adult points in at least 1-2 areas.

skill points for teens:
7:  2 // 4 // 6
8:  7 // 8 // 10
9:  12 // 13 // 14
10: 16 // 17 // 18
11:  20 // 21 // 22
12:  24 // 25 // 26

Also consider, a teenager doesn’t need 100% to graduate high school, but 100% would get them an A+. They need at least a 68% average, which is a D+ and about 18 combined skill points.

Now, I mentioned that I was pretty lazy about what they study and in which order, but I do have in mind a certain spread of skill points that a graduating high school student should have. So to graduate, they also need to reach about 68% in each of these areas. This is to ensure that a graduating student doesn’t try to make up most of their combined score with 10 points in mischief and 10 more points in video games. Because I think Reid would have tried that if it were allowed. ;)

high school core curriculum:
logic 4
charisma 4
creativity 3 (art/music)
handiness 3
fitness 3
writing 3
cooking 2
programming 2
electives 2


7 comments:

  1. This is very cool. I have never given much thought to grades, to be honest, beyond checking if they're high enough for university entrance. I love how they have so much more meaning in your hood.

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    1. I can't remember if I paid this much attention to grades in TS2, but I know I was tracking this stuff for TS3 at least. It always bothered me that the kids would go to school for so many years and come out of it with absolutely no real world skills besides what they learned at home, lol!

      I think it might have been a Twallan mod, but in TS3 at some point, kids could study real skills while attending the rabbit hole schools. At least then, they got something out of it. But there isn't a mod for that in TS4 yet, and I don't think their finishing school with any positive grade has any effect at all on their adulthood. Not yet, anyway. I do have a mod to get rid of school altogether, and I've been wondering whether I would consider just doing my custom school full time. It sounds kind of fun, but also like a huge commitment. And the kids do get some cute school events and moodlets sometimes from the in-game school, so I would miss that.

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  2. So, I've been obsessively stalking your blog for ages now, stealing all of your awesome ideas to bring my build-a-city style game to life. I love, love, LOVE the skill distribution ideas you have going across your education system, but I have a question for you: How do you handle school/skilling while a household isn't being played?

    I thought I had a perfect setup; I created schools zoned as Libraries and clubs for both Primary and Secondary school so that I could summon kiddos to them, and then I gave all of my active kids extra vacation days so that I could send them to MY school when their families were in play, instead of just sending them on weekends.

    But as great as all of that is, playing each household for a few days a year doesn't allow them to actually gain the skills they should each quarter. Do you cheat and add skills based on some metric of how well you expect them to be doing? Arrange your rotations for maximum schooling? I'm sure I'm missing some obvious way of playing schools so that achieving these point spreads is possible, lol, but I'm just not seeing it :/.

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    1. Hi, Brittany! Sorry for the late reply. Blogger never gave me a notification that your comment was waiting for approval.

      My benchmarks are kind of high because I want them to be very challenging. On top of that, I have slower skilling mods in addition to slowing the skilling even further with MCCC. I am so cruel to my poor sims, lol!

      But each child should get 1 home play session and 1 school play sessions each quarter, which makes 8 play sessions for the year. When I play my kids at school, it's not just the active family. It's ALL of the kids at that school all at once, lol! I mean I add all ~20-something students to my teacher's household so that everyone is controlled. And that's usually enough to make some progress.

      They also might skill while they're out in the world on their own. Children generally don't need any help at all with their social and motor skills, because they're chatting and playing on the playgrounds when they're not active. Teenagers generally continue to do their own thing too while they're not active, whether that's music or painting or fishing or jogging. I think TS4 sims are generally pretty good about choosing autonomous activities and interactions that suit their personality and skill set while you're not playing them.

      Then while they're at school, I micro-manage their day to the minute. I don't actually use clubs for my schools besides just to get them all on the lot easily. Once they arrive, I add them all to my active household. There's lots of pausing and making sure everybody is on task. It's also fair to make good use of emotional buffs to put them in a beneficial mood—inspired for art classes, focused for science classes, and so on.

      But I also take their traits into consideration. For my ambitious/good/perfectionist/bookworm/genius kids, I'll direct them to focus on their studies all day and they'll remain very much on task (and enjoy it!). My outgoing or insider kids will need a bit more socialization and might choose to gossip in the hallway rather than put in an extra hour of class work. Artistic or musical kids might skimp on their other classes to get extra creative time. My lazy/goofball/slob kids might try to cut class or cause trouble. Just as examples, each of the traits would give me a clue as to how that student might excel or slack off.

      If you saw the progress report I put up for first quarter of the 2091/92 school year, you'll notice that some of my kids are doing great and some are doing very badly. I don't add anything, and if they don't make the cut then they don't pass. I am a stern headmistress, lol! But I like it that way. It feels realistic and challenging, and it gives all of my kids distinct academic personalities, which also helps me get to know how they might behave as adults and what kind of jobs they might like to have.

      I hope that gives you some ideas!

      And I have a question for you, if you don't mind. HOW do you give your kids extra vacation days!?! I would love to do that for mine so that I can have school sessions during the week days. Are you using a mod or a cheat? Please share, because I have been dying to do something like that forever! :D

      Thanks for reading! :)

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    2. If anyone else is following along, I found this mod for adding vacation days!

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  3. How do you add them to your active household?

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    1. [testingcheats true], shift-click, add to family

      Or else MCCC can do it, I think.

      Or manage worlds works, of course, if you're doing less than 8 sims.

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