Drown #14: we go on, part 2

September 2086. Stephanie and Justin are 26. Willow is 5, Lily is 4, Benji is 3 weeks old. Robert is 52. Jeremy is 70. Bryson is 64.  


Stephanie spent hours going through a cycle of hope and disappointment and hope again. She called out to his nurses, "I think he blinked!" But it wasn’t a blink so much as a muscle spasm of the eyeball or maybe even a burst of REM dreaming. Then she thought she saw him move his finger. A twitch. The nurse wouldn’t say yes or no, just, "It could be." Then she went on with her work. Stephanie wasn't sure whether she was hearing grunts or exhales or perhaps just a tummy rumble.

"Do you think he's hungry? How can he be getting enough nutrients through that little tube for this many days?"

She was driving herself a little bit crazy.

Her mother demanded that she step outside to watch the sunset. "Come get some air with me, sweetheart. If it was a blink, then he’ll still be doing it when you get back."

Drown #14: we go on, part 1

September 2086. Stephanie Nova and Justin Kim are 26. Cynthia Kim is 50, Robert Kim is 52. Keri Riley is 25. Alice Nova is 65. Willow is 5, Lily is 4. 


I don't want to hear it. This isn't happening. 

"Swelling on his brain due to repeated blows..."

Remember when we were kids, when we used to camp out behind my house in the summer?

"... induced the coma to give his brain a chance to rest..."

You said if we slept with our backs to each other we could see in all the directions and the monsters could never get us.

gameplay notes on injury damage

notes for inflicting gameplay upon story characters: 

This is sort of like the reverse of writing a story based on gameplay—here, I want to inflict gameplay upon my sims for something that happened in the story. Because otherwise, you know they'd walk around all smiley and happy and sim-like, even though something terrible just happened. TS4 sims don't have memories like TS2 sims do, so once their bad moodlets wear off, they completely forget that anything bad ever happened to them. No matter what it was.

And the moodlets are ridiculously short, most of the time. This brand new mod looks promising to help them last a little bit longer.

In game, the fight moodlet only lasts four hours, so that was kind of useless to me. I did let Justin and Jeremiah actually brawl in game, and yes, Justin loses every time against Jeremiah, lol! It must have to do with either their traits (Jeremiah's are much meaner) or their muscle strength (Jeremiah is stronger), because I think they're about matched on their fitness skill.

Anyway, this was more than just a little brawl, so I'll use several mods and cheats to inflict some lingering physical and psychological damages for these sims. (I am a cruel, cruel pixel-god, lol!)