Showing posts with label Toby. Show all posts
Showing posts with label Toby. Show all posts

the beginning and the end

November 14, 2086. Ryanne Phoenix and Sam Harris are 15.

previously: the bus stop // Ryanne is angry // girl talk // Ryanne hates Piper // the mistakes


"I'm bored," Ryanne said. "Wanna ride the ferry to Copper Island?"

"I'm not allowed," Sam said.

elections 2086

A quickie history on TS4 world building: 

In America of my imagined future, there are six districts. We are following three of them in this story—Mid-Atlantic (states bordering the Atlantic from about DC to South Carolina), Lakes (states bordering the Great Lakes, particularly Lake Superior and Lake Michigan), and Pacific (states bordering the Pacific, as you might guess). The districts we are not following are New England, Gulf, and Mountain. (You can sort of see on my map how my played towns are clustered in the south-west, north, and south-east.)

I set it up this way because of, in part, the way TS4 is designed with towns that are pre-designed and not editable. If they ship me a world that looks like South Carolina or Arizona, there is very little I can do to change that. So they are what they look like, and that's that. That was the main reason that my story was written at first between two regions—Fort Palmetto and Sierra Nova—working from the first two towns we had, Willow Creek and Oasis Springs. Then they shipped me Windenburg that looked like Europe and I had no freaking idea how to fit it into my story. I ended up knocking down some mountains and opening up the water, and now it's become Copper County, my third region. As best it can be without world editing tools, anyway.

TS4 is still being developed and they're still making new worlds for us. That's great, because we desperately need the space! But it means that my game is still constantly changing, so new areas come along all the time that I need to figure out what to do with. I have decided that three districts is well enough for me to keep track of (since each district needs its own schools, communities, leadership, and economy), while having some variety and space for my towns. The three areas that I chose are differentiated enough in climate and landscape that I think I should be able to find a good fit within for whatever kind of world they give us next. (The world from the new Pets EP will fit nicely in Wisconsin for me!)

We will imagine the other US states of 2086 are doing just fine and carrying on off-camera. Just, none of my sims will ever be allowed to move to Florida or Colorado or Maine, lol!

Anyway.

postcards from Copper County

September 2086.


Even though Stephanie has only been on maternity leave for two months, Sharon is itching to get her back to work again. Slow to start, she promised. "Can I just borrow you for a couple of meetings?"

Sharon renovated part of the second floor to make a dedicated meeting room so that she wouldn't need to clutter the dining room with magazines and calendars every time she meets with a new client.

Today, they entertain Adam Thompson from the Great Lakes Historical Preservation Society.

(He's Justin's boss, Stephanie notes—or soon to be ex-boss, as the story goes—and feels a bit awkward about it. They have never met before, but she recognizes his name and title right away. Justin talks about him all the time! She decides not to put him or Justin or Sharon on the spot by making that connection right now. Instead, she just sits there quietly until asked a question about the butternut squash bisque, feeling nervous and weird—about the meeting, not the soup. The bisque is excellent!)

Adam hopes to contract Sharon and her fine kitchen staff to supply food for the gift shop cafe he plans to open in Ironwood Bay. Sharon is excited about the deal. This would be the first time she supplied catering to a retail setting. Adam promised that her business would be well advertised in the store.